Package org.terasology.core.world.generator.chunkGenerators

Examples of org.terasology.core.world.generator.chunkGenerators.TreeGenerator


        BlockManager blockManager = CoreRegistry.get(BlockManager.class);

        Map<Character, LSystemRule> rules = ImmutableMap.<Character, LSystemRule>builder()
                .put('A', new LSystemRule("[&FFBFA]////[&BFFFA]////[&FBFFA]", 1.0f))
                .put('B', new LSystemRule("[&FFFA]////[&FFFA]////[&FFFA]", 0.8f)).build();
        TreeGenerator oakTree = new TreeGeneratorLSystem("FFFFFFA", rules, 4, (float) Math.toRadians(30)).setLeafType(blockManager.getBlock("core:GreenLeaf"))
                .setBarkType(blockManager.getBlock("core:OakTrunk")).setGenerationProbability(0.08f);

        // Pine
        rules = ImmutableMap.<Character, LSystemRule>builder()
                .put('A', new LSystemRule("[&FFFFFA]////[&FFFFFA]////[&FFFFFA]", 1.0f)).build();
        TreeGenerator pineTree = new TreeGeneratorLSystem("FFFFAFFFFFFFAFFFFA", rules, 4, (float) Math.toRadians(35)).setLeafType(blockManager.getBlock("core:DarkLeaf"))
                .setBarkType(blockManager.getBlock("core:PineTrunk")).setGenerationProbability(0.05f);

        // Birk
        rules = ImmutableMap.<Character, LSystemRule>builder()
                .put('A', new LSystemRule("[&FFFAFFF]////[&FFAFFF]////[&FFFAFFF]", 1.0f))
                .put('B', new LSystemRule("[&FAF]////[&FAF]////[&FAF]", 0.8f)).build();
        TreeGenerator birkTree = new TreeGeneratorLSystem("FFFFAFFFFBFFFFAFFFFBFFFFAFFFFBFF", rules, 4, (float) Math.toRadians(35))
                .setLeafType(blockManager.getBlock("core:DarkLeaf"))
                .setBarkType(blockManager.getBlock("core:BirkTrunk")).setGenerationProbability(0.02f);

        // Oak variation tree
        rules = ImmutableMap.<Character, LSystemRule>builder()
                .put('A', new LSystemRule("[&FFBFA]////[&BFFFA]////[&FBFFAFFA]", 1.0f))
                .put('B', new LSystemRule("[&FFFAFFFF]////[&FFFAFFF]////[&FFFAFFAA]", 0.8f)).build();
        TreeGenerator oakVariationTree = new TreeGeneratorLSystem("FFFFFFA", rules, 4, (float) Math.toRadians(35)).setLeafType(blockManager.getBlock("core:GreenLeaf"))
                .setBarkType(blockManager.getBlock("core:OakTrunk")).setGenerationProbability(0.08f);

        // A red tree
        rules = ImmutableMap.<Character, LSystemRule>builder()
                .put('A', new LSystemRule("[&FFAFF]////[&FFAFF]////[&FFAFF]", 1.0f)).build();
        TreeGenerator redTree = new TreeGeneratorLSystem("FFFFFAFAFAF", rules, 4, (float) Math.toRadians(40)).setLeafType(blockManager.getBlock("core:RedLeaf"))
                .setBarkType(blockManager.getBlock("core:OakTrunk")).setGenerationProbability(0.05f);

        // Cactus
        TreeGenerator cactus = new TreeGeneratorCactus().setTrunkType(blockManager.getBlock("core:Cactus")).setGenerationProbability(0.05f);

        // Add the trees to the generator lists
        treeGeneratorLookup.put(CoreBiome.MOUNTAINS, oakTree);
        treeGeneratorLookup.put(CoreBiome.MOUNTAINS, pineTree);
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