Package org.geoforge.worldwind.animation

Examples of org.geoforge.worldwind.animation.ViewController


      super(
              (ActionListener) null, //alrController
              false // blnIsSerializableStateOrbit
              );
     
      this._vcrViewController_ = new ViewController(super._cnv);
      dragger = new BasicDragger(super._cnv);
      super._cnv.addSelectListener((SelectListener) this);
   }
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      super(
              (ActionListener) null, //alrController
              false // blnIsSerializableStateOrbit
              );
     
      this._vcrViewController_ = new ViewController(super._cnv);
      this._bdrDragger_ = new BasicDragger(super._cnv);
      super._cnv.addSelectListener((SelectListener) this);
   }
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      // Create an iterable of the objects we want to keep in view.
      this._itrObjsToTrack_ = new ArrayList<Object>();

     
      // Set up a view controller to keep the objects in view.
      this._vcrViewController_ = new ViewController(this._glcWwd_);
      this._vcrViewController_.setObjectsToTrack(this._itrObjsToTrack_);
      // Set up a layer to render the objects we're tracking.
     
      // Set up a SelectListener to drag the spheres.
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      super._topWmss = new GfrSetRlrTopSecOgcWmss(super._cnv, strIdViewerSource);
     
      super._ctrTooltip = new OurToolTipControllerSecMovObjs(this._cnv);
     
      this._vcrViewController_ = new ViewController(super._cnv);
      this._bdrDragger_ = new BasicDragger(super._cnv);
      super._cnv.addSelectListener((SelectListener) this);
   }
View Full Code Here

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