Package net.mcft.copy.betterstorage.client.model

Examples of net.mcft.copy.betterstorage.client.model.ModelBackpack


  @Override
  @SideOnly(Side.CLIENT)
  public ModelBiped getArmorModel(EntityLivingBase entity, ItemStack stack, int slot) {
    if (modelArmor == null) {
      try {
        ModelBackpack model = getModelClass().getConstructor(boolean.class).newInstance(false);
        modelArmor = new ModelBackpackArmor(model);
      } catch (Exception e) { e.printStackTrace(); }
    }
    return modelArmor;
  }
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  public void renderTileEntityAt(TileEntityBackpack backpack, double x, double y, double z, float partialTicks) {
   
    if ((backpack.getWorldObj() == null) && (backpack.blockType == null)) return;
    ItemBackpack item = ((TileBackpack)backpack.getBlockType()).getItemType();
    ItemStack stack = ((backpack.stack != null) ? backpack.stack : new ItemStack(item));
    ModelBackpack backpackModel = item.getModel();
   
    GL11.glPushMatrix();
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glTranslated(x, y + 2.0, z + 1.0);
    GL11.glScalef(1.0F, -1.0F, -1.0F);
    GL11.glTranslated(0.5, 0.5, 0.5);
   
    ForgeDirection orientation = ForgeDirection.getOrientation(backpack.getBlockMetadata());
    int rotation = DirectionUtils.getRotation(orientation);
    GL11.glRotatef(rotation, 0.0F, 1.0F, 0.0F);
   
    float angle = backpack.prevLidAngle + (backpack.lidAngle - backpack.prevLidAngle) * partialTicks;
    angle = 1.0F - angle;
    angle = 1.0F - angle * angle;
    backpackModel.setLidRotation((float)(angle * Math.PI / 4.0));
   
    int renderPasses = item.getRenderPasses(0);
    for (int pass = 0; pass < renderPasses; pass++) {
      String type = ((pass == 0) ? null : "overlay");
      bindTexture(new ResourceLocation(item.getArmorTexture(stack, null, 0, type)));
      RenderUtils.setColorFromInt(item.getColorFromItemStack(stack, pass));
      backpackModel.renderAll();
    }
   
    if ((backpack.stack != null) &&
        (backpack.stack.isItemEnchanted())) {
      float f9 = (backpack.ticksExisted + partialTicks) / 3;

      RenderUtils.bindTexture(Resources.enchantedEffect);

      GL11.glEnable(GL11.GL_BLEND);
      GL11.glColor4f(0.5F, 0.5F, 0.5F, 1.0F);
      GL11.glDepthMask(false);
      GL11.glPolygonOffset(-1.0F, -1.0F);
      GL11.glEnable(GL11.GL_POLYGON_OFFSET_FILL);
      for (int k = 0; k < 2; ++k) {
        GL11.glDisable(GL11.GL_LIGHTING);
        float f11 = 0.65F;
        GL11.glColor4f(0.5F * f11, 0.25F * f11, 0.8F * f11, 1.0F);
        GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
        GL11.glMatrixMode(GL11.GL_TEXTURE);
        GL11.glLoadIdentity();
        float f12 = f9 * (0.001F + k * 0.003F) * 20.0F;
        float f13 = 0.33333334F;
        GL11.glScalef(f13, f13, f13);
        GL11.glRotatef(30.0F - k * 60.0F, 0.0F, 0.0F, 1.0F);
        GL11.glTranslatef(0.0F, f12, 0.0F);
        GL11.glMatrixMode(GL11.GL_MODELVIEW);
        backpackModel.renderAll();
      }
      GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
      GL11.glMatrixMode(GL11.GL_TEXTURE);
      GL11.glDisable(GL11.GL_POLYGON_OFFSET_FILL);
      GL11.glPolygonOffset(0.0F, 0.0F);
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