Package me.daddychurchill.CityWorld.Plats.Astral

Examples of me.daddychurchill.CityWorld.Plats.Astral.AstralTownBuildingLot


                current = new AstralTownEmptyLot(platmap, originX + x, originZ + z);
             
              else {
                switch (odds.getRandomInt(7)) {
                case 1:
                  current = new AstralTownBuildingLot(platmap, originX + x, originZ + z, BunkerType.BALLSY);
                  break;
                case 2:
                  current = new AstralTownBuildingLot(platmap, originX + x, originZ + z, BunkerType.FLOORED);
                  break;
                case 3:
                  current = new AstralTownBuildingLot(platmap, originX + x, originZ + z, BunkerType.GROWING);
                  break;
                case 4:
                  current = new AstralTownBuildingLot(platmap, originX + x, originZ + z, BunkerType.PYRAMID);
                  break;
                case 5:
                  current = new AstralTownBuildingLot(platmap, originX + x, originZ + z, BunkerType.QUAD);
                  break;
                case 6:
                  current = new AstralTownBuildingLot(platmap, originX + x, originZ + z, BunkerType.RECALL);
                  break;
                default:
                  current = new AstralTownBuildingLot(platmap, originX + x, originZ + z, BunkerType.TANK);
                  break;
                }
              }
            }
          }
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Related Classes of me.daddychurchill.CityWorld.Plats.Astral.AstralTownBuildingLot

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