// Discard a card: Putrid Imp gains flying until end of turn.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.EndOfTurn), new DiscardCardCost()));
        // Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield), new CardsInControllerGraveCondition(7), "Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block")));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new CantBlockSourceEffect(Duration.WhileOnBattlefield), new CardsInControllerGraveCondition(7), "")));
        
    }