ContinuousEffectImpl effect = new CantBlockTargetEffect(Duration.EndOfTurn);
                effect.setTargetPointer(new FixedTarget(creature2.getId()));
                game.addEffect(effect, source);
            } else {
                // Attacks
                ContinuousEffectImpl effect = new CantAttackTargetEffect(Duration.EndOfTurn);
                effect.setTargetPointer(new FixedTarget(creature2.getId()));
                game.addEffect(effect, source);
            }
        }
        return true;
    }