this.toughness = new MageInt(5);
        this.addAbility(DefenderAbility.getInstance());
        ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new BoostSourceEffect(2, 2, Duration.WhileOnBattlefield), MetalcraftCondition.getInstance(), abilityText1);
        Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect1);
        Effect effect = new ConditionalAsThoughEffect(new CanAttackAsThoughtItDidntHaveDefenderEffect(Duration.WhileOnBattlefield),
                MetalcraftCondition.getInstance());
        effect.setText("and can attack as though it didn't have defender");
        ability.addEffect(effect);
        this.addAbility(ability);
    }