Package jinngine.rendering

Examples of jinngine.rendering.Interaction


    // put gravity on box
    scene.addForce( new GravityForce(box));   
   
    // handle drawing
    Rendering rendering = new jinngine.rendering.jogl.JoglRendering(this, new Interaction(scene));
    rendering.drawMe(boxgeometry);

    rendering.start();
  }
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    scene.addForce( new GravityForce(cap3));   
    scene.addForce( new GravityForce(cap4));   

   
    // handle drawing
    Rendering rendering = new jinngine.rendering.jogl.JoglRendering(this, new Interaction(scene));
    rendering.drawMe(boxgeometry);
    rendering.drawMe(capgeo);
    rendering.drawMe(capgeo2);
    rendering.drawMe(capgeo3);
    rendering.drawMe(capgeo4);
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    scene.addForce( new GravityForce(rightthigh));   
    scene.addForce( new GravityForce(righttaiba));   

   
    // handle drawing
    Rendering rendering = new jinngine.rendering.jogl.JoglRendering(this, new Interaction(scene));
    rendering.drawMe(headgeometry);
    rendering.drawMe(torso1geometry);
    rendering.drawMe(torso2geometry);
    rendering.drawMe(torso3geometry);
    rendering.drawMe(upleftarmgeometry);
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        System.out.println("No longer in contact with " + interactingBody );
      }
    }));
   
    // handle drawing
    Rendering rendering = new jinngine.rendering.jogl.JoglRendering(this, new Interaction(scene));
    rendering.drawMe(boxgeometry);
    rendering.start();
  }
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