Package de.christopherstock.shooter.game.objects

Examples of de.christopherstock.shooter.game.objects.PlayerView


        public Player( ViewSet aStartPosition, boolean aDisableGravity )
        {
            //init and set cylinder
            iCylinder               = new Cylinder( this, new LibVertex( aStartPosition.pos.x, aStartPosition.pos.y, aStartPosition.pos.z ), RADIUS_BODY, DEPTH_TOTAL_STANDING, ShooterSettings.Performance.COLLISION_CHECKING_STEPS, ShooterDebug.playerCylinder, false, PlayerSettings.MAX_CLIMBING_UP_Z, PlayerSettings.MIN_CLIMBING_UP_Z, ShooterSettings.Performance.ELLIPSE_SEGMENTS, Material.EHumanFlesh );
            iView                   = new PlayerView(     this, aStartPosition.rot );

            //ShooterDebug.bugfix.out( "Reset player view!" );

            iAmmoSet                = new AmmoSet();
            iHealthChangeCallback   = Shooter.mainThread.iHUD;
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