Package cz.cuni.mff.abacs.burglar.visual.play_state

Examples of cz.cuni.mff.abacs.burglar.visual.play_state.PlayState$Screen


            com.aem.sticky.button.Button arg0,
            float arg1,
            float arg2
        ) {
          // load the map:
          PlayState playState =
            (PlayState)_stateBasedGame.getState(VisualBurglar.STATE_PLAY);
          playState.load(
              VisualBurglar.PATH_MAPS +
              _buttonsToFiles.get(arg0) +
              MAP_EXTENSION);
          // enters the new game state:
          _stateBasedGame.enterState(VisualBurglar.STATE_PLAY)
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        atomsWmSelection = new Atom[display.screens.length];
        Window wmSelectionWin = new Window(rootWin, 0,0, 1, 1, 0, new Window.Attributes());

  for (int i = 0; i< display.screens.length; i++) {
      Screen screen = display.screens[i];
      gnu.x11.Enum scrdepths = screen.depths();
      while (scrdepths.more()) {
          Depth depth = (Depth) scrdepths.next();
          screenDepth.put(depth.depth(), depth);
   
    gnu.x11.Enum enm = depth.visuals();       
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