Package com.netthreads.libgdx.action

Examples of com.netthreads.libgdx.action.TimelineAction


          .push(Tween.to(getInSceneRoot(), GroupAccessor.POSITION_XY, getDurationMillis()).target(0, 0).ease(getEaseEquation()))
        .end()
        .start();

      // In Scene TimeLine Action.
    TimelineAction inTimelineAction = TimelineAction.$(inTimeline);
    getInSceneRoot().addAction(inTimelineAction);

      // Out Scene TimeLine.
    Timeline outTimeline = Timeline.createSequence()
        .beginSequence()
          .push(Tween.to(getOutSceneRoot(), GroupAccessor.POSITION_XY, 0).target(0, 0).ease(getEaseEquation()))
          .push(Tween.to(getOutSceneRoot(), GroupAccessor.POSITION_XY, getDurationMillis()).target(getOutScene().getWidth(), getOutScene().getHeight()).ease(getEaseEquation()))
          .setCallbackTriggers(TweenCallback.COMPLETE)
            .setCallback(this)
        .end()
        .start();

      // Out Scene TimeLine Action.
    TimelineAction outTimelineAction = TimelineAction.$(outTimeline);
    getOutSceneRoot().addAction(outTimelineAction);
  }
View Full Code Here


          .push(Tween.to(getInSceneRoot(), GroupAccessor.POSITION_XY, getDurationMillis()).target(0, 0).ease(getEaseEquation()))
        .end()
        .start();

      // In Scene TimeLine Action.
    TimelineAction inTimelineAction = TimelineAction.$(inTimeline);
    getInSceneRoot().addAction(inTimelineAction);

      // Out Scene TimeLine.
    Timeline outTimeline = Timeline.createSequence()
        .beginSequence()
          .push(Tween.to(getOutSceneRoot(), GroupAccessor.POSITION_XY, 0).target(0, 0).ease(getEaseEquation()))
          .push(Tween.to(getOutSceneRoot(), GroupAccessor.POSITION_XY, getDurationMillis()).target(-getOutScene().getWidth(), 0).ease(getEaseEquation()))
          .setCallbackTriggers(TweenCallback.COMPLETE)
            .setCallback(this)
        .end()
        .start();

      // Out Scene TimeLine Action.
    TimelineAction outTimelineAction = TimelineAction.$(outTimeline);
    getOutSceneRoot().addAction(outTimelineAction);
  }
View Full Code Here

          .push(Tween.to(getInSceneRoot(), GroupAccessor.POSITION_XY, getDurationMillis()).target(0, 0).ease(getEaseEquation()))
        .end()
        .start();

      // In Scene TimeLine Action.
    TimelineAction inTimelineAction = TimelineAction.$(inTimeline);
    getInSceneRoot().addAction(inTimelineAction);

      // Out Scene TimeLine.
    Timeline outTimeline = Timeline.createSequence()
        .beginSequence()
          .push(Tween.to(getOutSceneRoot(), GroupAccessor.POSITION_XY, 0).target(0, 0).ease(getEaseEquation()))
          .push(Tween.to(getOutSceneRoot(), GroupAccessor.POSITION_XY, getDurationMillis()).target(-getOutScene().getWidth(), -getOutScene().getHeight()).ease(getEaseEquation()))
          .setCallbackTriggers(TweenCallback.COMPLETE)
            .setCallback(this)
        .end()
        .start();

      // Out Scene TimeLine Action.
    TimelineAction outTimelineAction = TimelineAction.$(outTimeline);
    getOutSceneRoot().addAction(outTimelineAction);
  }
View Full Code Here

          .push(Tween.to(getInSceneRoot(), GroupAccessor.POSITION_XY, getDurationMillis()).target(0, 0).ease(getEaseEquation()))
        .end()
        .start();

      // In Scene TimeLine Action.
    TimelineAction inTimelineAction = TimelineAction.$(inTimeline);
    getInSceneRoot().addAction(inTimelineAction);

      // Out Scene TimeLine.
    Timeline outTimeline = Timeline.createSequence()
        .beginSequence()
          .push(Tween.to(getOutSceneRoot(), GroupAccessor.POSITION_XY, 0).target(0, 0).ease(getEaseEquation()))
          .push(Tween.to(getOutSceneRoot(), GroupAccessor.POSITION_XY, getDurationMillis()).target(getOutScene().getWidth(), -getOutScene().getHeight()).ease(getEaseEquation()))
          .setCallbackTriggers(TweenCallback.COMPLETE)
            .setCallback(this)
        .end()
        .start();

      // Out Scene TimeLine Action.
    TimelineAction outTimelineAction = TimelineAction.$(outTimeline);
    getOutSceneRoot().addAction(outTimelineAction);
  }
View Full Code Here

          .push(Tween.to(getInSceneRoot(), GroupAccessor.POSITION_XY, getDurationMillis()).target(0, 0).ease(getEaseEquation()))
        .end()
        .start();

      // In Scene TimeLine Action.
    TimelineAction inTimelineAction = TimelineAction.$(inTimeline);
    getInSceneRoot().addAction(inTimelineAction);

      // Out Scene TimeLine.
    Timeline outTimeline = Timeline.createSequence()
        .beginSequence()
          .push(Tween.to(getOutSceneRoot(), GroupAccessor.POSITION_XY, 0).target(0, 0).ease(getEaseEquation()))
          .push(Tween.to(getOutSceneRoot(), GroupAccessor.POSITION_XY, getDurationMillis()).target(-getOutScene().getWidth(), getOutScene().getHeight()).ease(getEaseEquation()))
          .setCallbackTriggers(TweenCallback.COMPLETE)
            .setCallback(this)
        .end()
        .start();

      // Out Scene TimeLine Action.
    TimelineAction outTimelineAction = TimelineAction.$(outTimeline);
    getOutSceneRoot().addAction(outTimelineAction);
  }
View Full Code Here

          .push(Tween.to(getInSceneRoot(), GroupAccessor.POSITION_XY, getDurationMillis()).target(0, 0).ease(getEaseEquation()))
        .end()
        .start();

      // In Scene TimeLine Action.
    TimelineAction inTimelineAction = TimelineAction.$(inTimeline);
    getInSceneRoot().addAction(inTimelineAction);

      // Out Scene TimeLine.
    Timeline outTimeline = Timeline.createSequence()
        .beginSequence()
          .push(Tween.to(getOutSceneRoot(), GroupAccessor.POSITION_XY, 0).target(0, 0).ease(getEaseEquation()))
          .push(Tween.to(getOutSceneRoot(), GroupAccessor.POSITION_XY, getDurationMillis()).target(getOutScene().getWidth(), 0).ease(getEaseEquation()))
          .setCallbackTriggers(TweenCallback.COMPLETE)
            .setCallback(this)
        .end()
        .start();

      // Out Scene TimeLine Action.
    TimelineAction outTimelineAction = TimelineAction.$(outTimeline);
    getOutSceneRoot().addAction(outTimelineAction);
  }
View Full Code Here

          .push(Tween.to(getInSceneRoot(), GroupAccessor.POSITION_XY, getDurationMillis()).target(0, 0).ease(getEaseEquation()))
        .end()
        .start();

      // In Scene TimeLine Action.
    TimelineAction inTimelineAction = TimelineAction.$(inTimeline);
    getInSceneRoot().addAction(inTimelineAction);

      // Out Scene TimeLine.
    Timeline outTimeline = Timeline.createSequence()
        .beginSequence()
          .push(Tween.to(getOutSceneRoot(), GroupAccessor.POSITION_XY, 0).target(0, 0).ease(getEaseEquation()))
          .push(Tween.to(getOutSceneRoot(), GroupAccessor.POSITION_XY, getDurationMillis()).target(0, getOutScene().getHeight()).ease(getEaseEquation()))
          .setCallbackTriggers(TweenCallback.COMPLETE)
            .setCallback(this)
        .end()
        .start();

      // Out Scene TimeLine Action.
    TimelineAction outTimelineAction = TimelineAction.$(outTimeline);
    getOutSceneRoot().addAction(outTimelineAction);
  }
View Full Code Here

          .push(Tween.to(getInSceneRoot(), GroupAccessor.POSITION_XY, getDurationMillis()).target(0, 0).ease(getEaseEquation()))
        .end()
        .start();

      // In Scene TimeLine Action.
    TimelineAction inTimelineAction = TimelineAction.$(inTimeline);
    getInSceneRoot().addAction(inTimelineAction);

      // Out Scene TimeLine.
    Timeline outTimeline = Timeline.createSequence()
        .beginSequence()
          .push(Tween.to(getOutSceneRoot(), GroupAccessor.POSITION_XY, 0).target(0, 0).ease(getEaseEquation()))
          .push(Tween.to(getOutSceneRoot(), GroupAccessor.POSITION_XY, getDurationMillis()).target(0, -getOutScene().getHeight()).ease(getEaseEquation()))
          .setCallbackTriggers(TweenCallback.COMPLETE)
            .setCallback(this)
        .end()
        .start();

      // Out Scene TimeLine Action.
    TimelineAction outTimelineAction = TimelineAction.$(outTimeline);
    getOutSceneRoot().addAction(outTimelineAction);
  }
View Full Code Here

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