Package com.l2jfrozen.gameserver.network.serverpackets

Examples of com.l2jfrozen.gameserver.network.serverpackets.UserInfo


    if(_activeChar == null)
      return;

    _activeChar.getKnownList().updateKnownObjects();
    _activeChar.sendPacket(new UserInfo(_activeChar));

    for(L2Object object : _activeChar.getKnownList().getKnownObjects().values())
    {
      if(object == null)
      {
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    activeChar.getMacroses().sendUpdate();
   
    // Send packets info
    sendPacket(new ClientSetTime()); // SetClientTime
    sendPacket(new UserInfo(activeChar)); //
    sendPacket(new HennaInfo(activeChar));
    sendPacket(new FriendList(activeChar));
    sendPacket(new ItemList(activeChar, false));
    sendPacket(new ShortCutInit(activeChar));

    // Send all skills to char
    activeChar.sendSkillList();
   
    if(RankPvpSystemConfig.NICK_COLOR_ENABLED || RankPvpSystemConfig.TITLE_COLOR_ENABLED)
    {
      KillerPvpStats activeCharPvpStats = PvpTable.getInstance().getKillerPvpStats(activeChar.getObjectId());
     
      if(RankPvpSystemConfig.NICK_COLOR_ENABLED)
      {
        if (!activeChar.isGM())
        {
        activeChar.getAppearance().setNameColor(activeCharPvpStats.getRank().getNickColor());
        activeChar.sendPacket(new UserInfo(activeChar));
        activeChar.broadcastUserInfo();
        }
      }
     
      if(RankPvpSystemConfig.TITLE_COLOR_ENABLED)
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    if (activeChar.isAio())
      onEnterAio(activeChar);

    activeChar.updateNameTitleColor();

    sendPacket(new UserInfo(activeChar));
    sendPacket(new HennaInfo(activeChar));
    sendPacket(new FriendList(activeChar));
    sendPacket(new ItemList(activeChar, false));
    sendPacket(new ShortCutInit(activeChar));
    activeChar.broadcastUserInfo();
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      else if ((item.getItem().getBodyPart() & L2Item.SLOT_HEAD) > 0)
      {
        InventoryUpdate iu = new InventoryUpdate();
        iu.addItems(Arrays.asList(items));
        activeChar.sendPacket(iu);
        activeChar.sendPacket(new UserInfo(activeChar));
      }
      else
      {
        // because of complicated jewels problem i'm forced to resend the item list :(
        activeChar.sendPacket(new ItemList(activeChar, true));
        activeChar.sendPacket(new UserInfo(activeChar));
      }
    }
    else
    {
      L2Weapon weaponItem = activeChar.getActiveWeaponItem();
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      sm.addSkillName(_skillId);
      player.sendPacket(sm);
    }
    trainer.showEnchantSkillList(player, player.getClassId());

    player.sendPacket(new UserInfo(player));
    player.sendSkillList();
   
    // update all the shortcuts to this skill
    L2ShortCut[] allShortCuts = player.getAllShortCuts();
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    sm = new SystemMessage(SystemMessageId.YOU_HAVE_BEEN_RECOMMENDED);
    sm.addString(activeChar.getName());
    target.sendPacket(sm);
    sm = null;

    activeChar.sendPacket(new UserInfo(activeChar));
    target.broadcastUserInfo();
  }
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        // send packets
        InventoryUpdate iu = new InventoryUpdate();
        iu.addModifiedItem(itemInstance);
        player.sendPacket(iu);
        player.broadcastPacket(new CharInfo(player));
        player.sendPacket(new UserInfo(player));

        iu = null;

        // informations
        activeChar.sendMessage("Changed enchantment of " + player.getName() + "'s " + itemInstance.getItem().getName() + " from " + curEnchant + " to " + ench + ".");
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            final long tXp = ExperienceData.getInstance().getExpForLevel(lvl);
            player.getStat().removeExpAndSp(pXp - tXp, 0);
            player.sendMessage("Congratulations! You are now level "+lvl+".");
            player.broadcastStatusUpdate();
            player.broadcastUserInfo();
            player.sendPacket(new UserInfo(player));
            player.sendSkillList();
            NpcHtmlMessage html = new NpcHtmlMessage(1);
              html.setFile(PARENT_DIR+"delevel.htm");
              sendHtmlMessage(player, html);
              levels = k - lvl;
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        else
        {
          member.setSiegeState((byte) 1);
        }

        member.sendPacket(new UserInfo(member));

        for(L2PcInstance player : member.getKnownList().getKnownPlayers().values())
        {
          player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
        }
      }
    }

    for(L2SiegeClan siegeclan : getDefenderClans())
    {
      clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
      for(L2PcInstance member : clan.getOnlineMembers(""))
      {
        if(clear)
        {
          member.setSiegeState((byte) 0);
        }
        else
        {
          member.setSiegeState((byte) 2);
        }

        member.sendPacket(new UserInfo(member));

        for(L2PcInstance player : member.getKnownList().getKnownPlayers().values())
        {
          player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
        }
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        activeChar.getPoly().setPolyInfo("npc", id);
        activeChar.teleToLocation(activeChar.getX(), activeChar.getY(), activeChar.getZ(), false);

        CharInfo info1 = new CharInfo(activeChar);
        activeChar.broadcastPacket(info1);
        UserInfo info2 = new UserInfo(activeChar);
        activeChar.sendPacket(info2);

        info1 = null;
        info2 = null;
        id = null;
      }
      catch(Exception e)
      {
        if(Config.ENABLE_ALL_EXCEPTIONS)
          e.printStackTrace();
      }
    }

    else if(command.startsWith("admin_unpolyself"))
    {
      try
      {
        activeChar.getPoly().setPolyInfo(null, "1");
        activeChar.decayMe();
        activeChar.spawnMe(activeChar.getX(), activeChar.getY(), activeChar.getZ());

        CharInfo info1 = new CharInfo(activeChar);
        activeChar.broadcastPacket(info1);
        UserInfo info2 = new UserInfo(activeChar);
        activeChar.sendPacket(info2);

        info1 = null;
        info2 = null;
      }
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