Package com.l2jfrozen.gameserver.network.serverpackets

Examples of com.l2jfrozen.gameserver.network.serverpackets.StopRotation


    {
      getClient().getActiveChar().sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }

    player.broadcastPacket(new StopRotation(player, _degree, 0));
  }
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    getEffected().getAI().stopFollow();
    // stop auto attack
    getEffected().getAI().clientStopAutoAttack();

    getEffected().broadcastPacket(new BeginRotation(getEffected(), getEffected().getHeading(), 1, 65535));
    getEffected().broadcastPacket(new StopRotation(getEffected(), getEffector().getHeading(), 65535));
    getEffected().setHeading(getEffector().getHeading());
    onActionTime();
  }
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      msg = null;

      if(pos != null)
      {
        // Send a Server->Client packet StopRotation to the actor and all L2PcInstance in its _knownPlayers
        StopRotation sr = new StopRotation(_actor, pos.heading, 0);
        _actor.sendPacket(sr);
        _actor.broadcastPacket(sr);
        sr = null;
      }
    }
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