Package com.l2jfrozen.gameserver.network.serverpackets

Examples of com.l2jfrozen.gameserver.network.serverpackets.DeleteObject


    {
      makeAnnouncement(SystemMessageId.MONSRACE_FIRST_PLACE_S1_SECOND_S2);
      makeAnnouncement(SystemMessageId.MONSRACE_RACE_END);
      _raceNumber++;

      DeleteObject obj = null;
      for(int i = 0; i < 8; i++)
      {
        obj = new DeleteObject(MonsterRace.getInstance().getMonsters()[i]);
        broadcast(obj);
      }
    }
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      return false;

    if(object instanceof L2PcInstance)
    {
      //System.out.println("Sending delete monsrac info.");
      DeleteObject obj = null;
      for(int i = 0; i < 8; i++)
      {
        obj = new DeleteObject(MonsterRace.getInstance().getMonsters()[i]);
        ((L2PcInstance) object).sendPacket(obj);
      }

      obj = null;
    }
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    { // GM has to receive remove however because he can see any invisible or inobservermode player
   
      if (!object_char.getAppearance().getInvisible() && !object_char.inObserverMode())
      {
        // Send Server-Client Packet DeleteObject to the L2PcInstance
        active_char.sendPacket(new DeleteObject(object));
      }
      else if (object_char.isGM() && object_char.getAppearance().getInvisible() && !object_char.isTeleporting())
      {
        // Send Server-Client Packet DeleteObject to the L2PcInstance
        active_char.sendPacket(new DeleteObject(object));
      }
    }
    else
    { // All other objects has to be removed
   
      // Send Server-Client Packet DeleteObject to the L2PcInstance
      active_char.sendPacket(new DeleteObject(object));
    }
   
    if (Config.CHECK_KNOWN && object instanceof L2NpcInstance)
    {
      active_char.sendMessage("Removed NPC: " + ((L2NpcInstance) object).getName());
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    }

    @Override
    public void run()
    {
      DeleteObject obj = null;

      for(int i = 0; i < 8; i++)
      {
        obj = new DeleteObject(MonsterRace.getInstance().getMonsters()[i]);
        activeChar.sendPacket(obj);
        activeChar.broadcastPacket(obj);
        obj = null;
      }
      state = -1;
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