Package com.l2jfrozen.gameserver.model.actor.instance

Examples of com.l2jfrozen.gameserver.model.actor.instance.L2ChestInstance


      activeChar.sendPacket(new SystemMessage(SystemMessageId.INCORRECT_TARGET));
      activeChar.sendPacket(ActionFailed.STATIC_PACKET);
    }
    else
    {
      L2ChestInstance chest = (L2ChestInstance) target;
      if(chest.isDead() || chest.isInteracted())
      {
        activeChar.sendMessage("The chest Is empty.");
        activeChar.sendPacket(ActionFailed.STATIC_PACKET);

        return;
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        }
        door = null;
      }
      else if (target instanceof L2ChestInstance)
      {
        L2ChestInstance chest = (L2ChestInstance) element;
       
        if (chest.getCurrentHp() <= 0 || chest.isInteracted())
        {
          activeChar.sendPacket(ActionFailed.STATIC_PACKET);
          return;
        }
       
        int chestChance = 0;
        int chestGroup = 0;
        int chestTrapLimit = 0;
       
        if (chest.getLevel() > 60)
          chestGroup = 4;
        else if (chest.getLevel() > 40)
          chestGroup = 3;
        else if (chest.getLevel() > 30)
          chestGroup = 2;
        else
          chestGroup = 1;
       
        switch (chestGroup)
        {
          case 1:
          {
            if (skill.getLevel() > 10)
              chestChance = 100;
            else if (skill.getLevel() >= 3)
              chestChance = 50;
            else if (skill.getLevel() == 2)
              chestChance = 45;
            else if (skill.getLevel() == 1)
              chestChance = 40;
           
            chestTrapLimit = 10;
          }
            break;
          case 2:
          {
            if (skill.getLevel() > 12)
              chestChance = 100;
            else if (skill.getLevel() >= 7)
              chestChance = 50;
            else if (skill.getLevel() == 6)
              chestChance = 45;
            else if (skill.getLevel() == 5)
              chestChance = 40;
            else if (skill.getLevel() == 4)
              chestChance = 35;
            else if (skill.getLevel() == 3)
              chestChance = 30;
           
            chestTrapLimit = 30;
          }
            break;
          case 3:
          {
            if (skill.getLevel() >= 14)
              chestChance = 50;
            else if (skill.getLevel() == 13)
              chestChance = 45;
            else if (skill.getLevel() == 12)
              chestChance = 40;
            else if (skill.getLevel() == 11)
              chestChance = 35;
            else if (skill.getLevel() == 10)
              chestChance = 30;
            else if (skill.getLevel() == 9)
              chestChance = 25;
            else if (skill.getLevel() == 8)
              chestChance = 20;
            else if (skill.getLevel() == 7)
              chestChance = 15;
            else if (skill.getLevel() == 6)
              chestChance = 10;
           
            chestTrapLimit = 50;
          }
            break;
          case 4:
          {
            if (skill.getLevel() >= 14)
              chestChance = 50;
            else if (skill.getLevel() == 13)
              chestChance = 45;
            else if (skill.getLevel() == 12)
              chestChance = 40;
            else if (skill.getLevel() == 11)
              chestChance = 35;
           
            chestTrapLimit = 80;
          }
            break;
        }
       
        if (Rnd.get(100) <= chestChance)
        {
          activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
          chest.setSpecialDrop();
          chest.setMustRewardExpSp(false);
          chest.setInteracted();
          chest.reduceCurrentHp(99999999, activeChar);
        }
        else
        {
          activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 13));
          if (Rnd.get(100) < chestTrapLimit)
            chest.chestTrap(activeChar);
          chest.setInteracted();
          chest.addDamageHate(activeChar, 0, 1);
          chest.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, activeChar);
        }
        chest = null;
      }
      target = null;
    }
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