// this gets executed in swing thread
// alter swing components only in swing thread!
jmeDesktop.setModalComponent(null);
internalFrame.setVisible(false);
desktopPane.remove(internalFrame);
Singleton.get().getClientFacade().sendGamePacket(new RequestRestartPoint(e.getID()));
}
});
desktopPane.repaint();
desktopPane.revalidate();