// next values in buffer are static and ignored
// FIXME move the trigger of AuthLogion out from KeyPacket?
if (_client != null) {
_client.setGameCrypt(key);
_client.sendGamePacket(new AuthLogin(
_client.getAccountName(),
_client.getLoginKey1(), _client.getLoginKey2(),
_client.getPlayKey1(), _client.getPlayKey2()));
}
} else {