Package com.l2client.network.game.ClientPackets

Examples of com.l2client.network.game.ClientPackets.AuthLogin


      // next values in buffer are static and ignored

      // FIXME move the trigger of AuthLogion out from KeyPacket?
      if (_client != null) {
        _client.setGameCrypt(key);
        _client.sendGamePacket(new AuthLogin(
            _client.getAccountName(),
            _client.getLoginKey1(), _client.getLoginKey2(),
            _client.getPlayKey1(), _client.getPlayKey2()));
      }
    } else {
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Related Classes of com.l2client.network.game.ClientPackets.AuthLogin

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