Package com.googlecode.jumpnevolve.game.objects

Examples of com.googlecode.jumpnevolve.game.objects.ActivatingObject


      current = levelFileReader.readLine();
    }

    // Zuweisen der zu aktivierenden Objekte
    for (int i = 0; i < activatingObjects.size(); i++) {
      ActivatingObject activating = activatingObjects.get(i);
      String[] arguments = argumtensForActivating.get(i);
      for (int j = 0; j < argumtensForActivating.get(i).length; j++) {
        Activable activable = activableObjects.get(arguments[j]
            .toLowerCase());
        if (activable != null) {
          activating.addActivable(activable);
        }
      }
    }

    // Einfügen der Objekte in das Level
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      current = levelFileReader.readLine();
    }

    // Zuweisen der zu aktivierenden Objekte
    for (int i = 0; i < activatingObjects.size(); i++) {
      ActivatingObject activating = activatingObjects.get(i);
      String[] arguments = argumtensForActivating.get(i);
      for (int j = 0; j < argumtensForActivating.get(i).length; j++) {
        Activable activable = activableObjects.get(arguments[j]
            .toLowerCase());
        if (activable != null) {
          activating.addActivable(activable);
        }
      }
    }

    // Einfügen der Objekte in das Level
View Full Code Here

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