Package com.googlecode.gwtgl.wrapper

Examples of com.googlecode.gwtgl.wrapper.ShaderProgram


    Shader vertexShader = getShader(ShaderType.VERTEX_SHADER,
        Resources.INSTANCE.vertexShader().getText());
    Shader fragmentShader = getShader(ShaderType.FRAGMENT_SHADER,
        Resources.INSTANCE.fragmentShader().getText());
    // Create the program object
    shaderProgram = new ShaderProgram(webGLWrapper, vertexShader,
        fragmentShader);
    // Bind vertexPosition to attribute 0
    // Bind texPosition to attribute 1
    shaderProgram.bindAttribLocation(0, "vertexPosition");
    shaderProgram.bindAttribLocation(1, "texPosition");
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        Shaders.INSTANCE.fragmentShader().getText());
    Shader vertexShader = getShader(ShaderType.VERTEX_SHADER,
        Shaders.INSTANCE.vertexShader().getText());

    // Create a ShaderProgram with the Shaders set
    shaderProgram = new ShaderProgram(webGLWrapper, vertexShader,
        fragmentShader);

    // Check if the ShaderProgram is correctly linked
    if (!shaderProgram.isLinked()) {
      throw new RuntimeException("Could not initialise shaders");
View Full Code Here

    Shader vertexShader = getShader(ShaderType.VERTEX_SHADER,
        Resources.INSTANCE.vertexShader().getText());
    Shader fragmentShader = getShader(ShaderType.FRAGMENT_SHADER,
        Resources.INSTANCE.fragmentShader().getText());
    // Create the program object
    shaderProgram = new ShaderProgram(webGLWrapper, vertexShader,
        fragmentShader);
    // Bind vertexPosition to attribute 0
    // Bind texPosition to attribute 1
    shaderProgram.bindAttribLocation(0, "vertexPosition");
    shaderProgram.bindAttribLocation(1, "texPosition");
View Full Code Here

    Shader vertexShader = getShader(ShaderType.VERTEX_SHADER,
        Resources.INSTANCE.vertexShader().getText());
    Shader fragmentShader = getShader(ShaderType.FRAGMENT_SHADER,
        Resources.INSTANCE.fragmentShader().getText());
    // Create the program object
    shaderProgram = new ShaderProgram(webGLWrapper, vertexShader,
        fragmentShader);
    // Bind vertexPosition to attribute 0
    shaderProgram.bindAttribLocation(0, "vertexPosition");
    // Bind texPosition to attribute 1
    shaderProgram.bindAttribLocation(1, "texPosition");
View Full Code Here

    Shader vertexShader = getShader(ShaderType.VERTEX_SHADER,
        Resources.INSTANCE.vertexShader().getText());
    Shader fragmentShader = getShader(ShaderType.FRAGMENT_SHADER,
        Resources.INSTANCE.fragmentShader().getText());
    // Create the program object
    shaderProgram = new ShaderProgram(webGLWrapper, vertexShader,
        fragmentShader);
    // Bind vertexPosition to attribute 0
    // Bind texPosition to attribute 1
    shaderProgram.bindAttribLocation(0, "vertexPosition");
    shaderProgram.bindAttribLocation(1, "texPosition");
View Full Code Here

        Shaders.INSTANCE.fragmentShader().getText());
    Shader vertexShader = getShader(ShaderType.VERTEX_SHADER,
        Shaders.INSTANCE.vertexShader().getText());

    // Create a ShaderProgram with the Shaders set
    shaderProgram = new ShaderProgram(webGLWrapper, vertexShader,
        fragmentShader);

    // Check if the ShaderProgram is correctly linked
    if (!shaderProgram.isLinked()) {
      throw new RuntimeException(shaderProgram.getProgramInfoLog());
View Full Code Here

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