Package client.model.utils

Examples of client.model.utils.GameException


                    return new Player(email, password, new String(serverResponse.getBody()));
                default:
                    exceptionTriggered(serverResponse.getHeader());
            }
        } else {
            throw new GameException(GameException.typeErr.CONN_KO);
        }
        return null;
    }
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                    return new Player(email, password, new String(serverResponse.getBody()));
                default:
                    exceptionTriggered(serverResponse.getHeader());
            }
        } else {
            throw new GameException(GameException.typeErr.CONN_KO);
        }
        return null;
    }
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                    return true;
                default:
                    exceptionTriggered(serverResponse.getHeader());
            }
        } else {
            throw new GameException(GameException.typeErr.CONN_KO);
        }
        return false;
    }
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                    return args;
                default:
                    exceptionTriggered(serverResponse.getHeader());
            }
        } else {
            throw new GameException(GameException.typeErr.CONN_KO);
        }
        return args;
    }
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                    System.out.println("Error");
                    //return "KO"+(new String(serverResponse.getBody()).split("_")[2]); // Update score if the Play is over.
                    break;
            }
        } else {
            throw new GameException(GameException.typeErr.CONN_KO);
        }
        return result;
    }
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     * @throws GameException
     */
    private void exceptionTriggered(int errorType) throws GameException {
        switch (errorType) {
            case Message.SYSKO:
                throw new GameException(GameException.typeErr.SYSKO);
            case Message.PLAYER_EXISTS:
                throw new GameException(GameException.typeErr.PLAYER_EXISTS);
            case Message.PLAYER_NOT_EXISTS:
                throw new GameException(GameException.typeErr.PLAYER_NOT_EXISTS);
            case Message.LOGIN_ERROR:
                throw new GameException(GameException.typeErr.LOGIN_ERROR);
            case Message.LOGOUT_ERROR:
                throw new GameException(GameException.typeErr.LOGOUT_ERROR);
            case Message.PLAYER_NOT_LOGGED:
                throw new GameException(GameException.typeErr.PLAYER_NOT_LOGGED);
            case Message.NEW_GAME_ANONYM_ERROR:
                throw new GameException(GameException.typeErr.NEW_GAME_ANONYM_ERROR);
            default:
                throw new GameException(GameException.typeErr.CONN_KO);
        }
    }
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